Sheet M1Manual · index
Nubble documentation
How to use Nubble: navigation, selection, transform tools, mesh editing, materials, exporting and keyboard shortcuts.
The full manual ships with the application. Until the browsable version is published here, this page carries the chapter list, the keyboard shortcuts and a first edit walkthrough.
Sheet M2Chapters
Documentation sections
| Chapter | Covers | State |
|---|---|---|
| Getting started | Install it, open the window, make a first edit. Running Nubble The window layout Your first edit | Drawn |
| Navigation | Orbit, pan, zoom, and the numbered standard views. Orbit and pan Orthographic views Framing the selection | Drawn |
| Selection | Component modes, loops, rings, linked and region selection. Vertex, edge, face Loops and rings Box, circle, lasso | Drawn |
| Transform tools | Modal move, rotate and scale, constraints and typed values. Constraints Snapping The object gizmo | Drawn |
| Mesh editing | The operators, the modifier stack and the scene graph. Operators Modifiers Parenting | Drawn |
| Materials | Material parameters, texture slots and viewport shading. Material parameters Alpha modes Texture slots | Drawn |
| Exporting | What Nubble reads and writes, and what it repairs on the way in. Import report Export options Project files | Drawn |
| Keyboard shortcuts | Every binding, grouped by context. Navigation Selection Transforms | In progress |
Sheet M3Key schedule
Keyboard shortcuts
Nubble follows the conventions most 3D modeling tools share, so muscle memory carries over. An extract of the reference:
Navigation
| Middle mouse drag | Orbit the view |
| Shift + middle drag | Pan the view |
| Scroll wheel | Zoom |
| NumPad 1 / 3 / 7 | Front, right and top views |
| NumPad 5 | Toggle orthographic |
| . / Home | Frame the selection, or everything |
Selection
| Tab | Toggle edit mode |
| 1 / 2 / 3 | Vertex, edge or face mode |
| Alt + click | Select an edge loop |
| Ctrl + Alt + click | Select an edge ring |
| A / Alt + A | Select all, or none |
| B / C / Q | Box, circle or lasso select |
Editing
| G / R / S | Move, rotate or scale |
| X / Y / Z | Constrain to an axis |
| E / I | Extrude, inset |
| Ctrl + B | Bevel |
| Ctrl + R | Loop cut |
| Ctrl + Z | Undo |
The complete binding list, including x-ray, edge rings, linked selection and the modifier stack, ships with the application's manual.
Sheet M4First edit
Five steps from an empty scene
Add a cube
Add > Cubefrom the menu, or the Add button in the toolbar.Make it active
Click the cube in the viewport.
Enter edit mode
Press Tab, then 2 for edge mode.
Select a loop
Alt + click an edge to select the whole loop.
Cut or extrude
Ctrl + R for a loop cut, or E to extrude. Ctrl + Z undoes.
File formats
- Reads: OBJ, glTF, GLB, FBX, PLY, STL, DAE, 3DS and more.
- Writes: OBJ with an MTL sidecar, PLY, STL, glTF and GLB.
- Projects: a single
.nubblefile holding meshes, materials, textures, the scene graph and editor state.
If an import looks wrong
Read the import report: it lists what
loaded, what was skipped and what Nubble repaired on the way in. The last session's
log is at %APPDATA%\Nubble\nubble.log.
Sheet 09Issue
Get started with Nubble
Download Nubble for Windows, or read the documentation first.