Nubble documentation
How to use Nubble: navigation, selection, transform tools, mesh editing, materials, exporting and keyboard shortcuts.
The full manual ships with the application. Until the browsable version is published here, this page carries the chapter list, the keyboard shortcuts and a first edit walkthrough.
Documentation sections
Each chapter covers one part of the application, in the order you are likely to meet it.
| Chapter | Covers | State |
|---|---|---|
| Getting started | Install it, open the window, make a first edit. Running Nubble The window layout Your first edit | In the current build |
| Navigation | Orbit, pan, zoom, and the numbered standard views. Orbit and pan Orthographic views Framing the selection | In the current build |
| Selection | Component modes, loops, rings, linked and region selection. Vertex, edge, face Loops and rings Box, circle, lasso | In the current build |
| Transform tools | Modal move, rotate and scale, constraints and typed values. Constraints Snapping The object gizmo | In the current build |
| Mesh editing | The operators, the modifier stack and the scene graph. Operators Modifiers Parenting | In the current build |
| Materials | Material parameters, texture slots and viewport shading. Material parameters Alpha modes Texture slots | In the current build |
| Exporting | What Nubble reads and writes, and what it repairs on the way in. Import report Export options Project files | In the current build |
| Keyboard shortcuts | Every binding, grouped by context. Navigation Selection Transforms | In development |
Keyboard shortcuts
Nubble follows the conventions most 3D modeling tools share, so muscle memory carries over. An extract of the reference:
Navigation
| Middle mouse drag | Orbit the view |
| Shift + middle drag | Pan the view |
| Scroll wheel | Zoom |
| NumPad 1 / 3 / 7 | Front, right and top views |
| NumPad 5 | Toggle orthographic |
| . / Home | Frame the selection, or everything |
Selection
| Tab | Toggle edit mode |
| 1 / 2 / 3 | Vertex, edge or face mode |
| Alt + click | Select an edge loop |
| Ctrl + Alt + click | Select an edge ring |
| A / Alt + A | Select all, or none |
| B / C / Q | Box, circle or lasso select |
Editing
| G / R / S | Move, rotate or scale |
| X / Y / Z | Constrain to an axis |
| E / I | Extrude, inset |
| Ctrl + B | Bevel |
| Ctrl + R | Loop cut |
| Ctrl + Z | Undo |
The complete binding list, including x-ray, edge rings, linked selection and the modifier stack, ships with the application's manual.
Five steps from an empty scene
Add a cube
Add > Cubefrom the menu, or the Add button in the toolbar.Make it active
Click the cube in the viewport.
Enter edit mode
Press Tab, then 2 for edge mode.
Select a loop
Alt + click an edge to select the whole loop.
Cut or extrude
Ctrl + R for a loop cut, or E to extrude. Ctrl + Z undoes.
File formats
- Reads: OBJ, glTF, GLB, FBX, PLY, STL, DAE, 3DS and more.
- Writes: OBJ with an MTL sidecar, PLY, STL, glTF and GLB.
- Projects: a single
.nubblefile holding meshes, materials, textures, the scene graph and editor state.
If an import looks wrong
Read the import report: it lists
what loaded, what was skipped and what Nubble repaired on the way in. The
last session's log is at %APPDATA%\Nubble\nubble.log.
Get Nubble for Windows
Download the current build, or read the documentation first.